(I don't own Mac or haven't used them, so my knowledge is limited in the area. I was talking about a fee for transfering your normal Clickteam Fusion Mac Editor into a the Clickteam DEV Mac Editor. So personally I don't think it is that big deal that you cannot cross-compile as you are making of it. For the upgrade request, it might cost around 59 (you get the Mac Exporter too included), but I don't know the exact price. Now as you want target platform machine already for testing purposes, it can also be used for exporting capabilities. Relying friends to test is slow, and you can't iterate or bugfix quickly. 0 Thread (s) Log in to your Humble Bundle account to find the key code you need for the Mac version. Now, either you send test versions to your friends or own testing machine. For Windows users, this will be: C:\Program Files (x86)\Clickteam Fusion 2. And with tools like Game Maker and Clickteam Fusion being used to make hit games. Clickteam Fusion 2.5 > General Discussions > Topic Details This topic has been pinned, so its probably important CTYves developer 11:37am 2 Build 294. This will differ depending on your installed edition and version. Required: to test or deploy the exporter output you must own a Mac with Mac OS Lion / Lion and an iOS Developer account (99 per year on Read more. Emulating of course is one solution (like Android), though it can have own problems and not accurately represent real hardware. Depending on the medium you retrieved an extension, you can add them into Fusion in a couple of ways: From a zip file Navigate to your installation directory for Fusion. Multimedia Fusion Developer: Clickteam License: Commercial Website. Without Windows machine you cannot do that, even if you could export Windows executable from other machine.Įven if usually the exports between platforms are generally well behaving, there are outliers which you want to iron out, and you cannot find them without testing on target platform. Linux, and Mac Novashell, a free, open source, and cross-platform game engine. therefore you want to test your games before releasing them. Click to expand.That doesn't answer the question, do you really want to export to Windows machine without having Windows machine? Even if you could export from Mac to Windows, there can be platform related differences, bugs etc.
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